@startuml
sprite $rocket [48x48/16] {
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}


!define FA_ROCKET(_alias) ENTITY(rectangle,black,rocket,_alias,FA ROCKET)
!define FA_ROCKET(_alias, _label) ENTITY(rectangle,black,rocket,_label, _alias,FA ROCKET)
!define FA_ROCKET(_alias, _label, _shape) ENTITY(_shape,black,rocket,_label, _alias,FA ROCKET)
!define FA_ROCKET(_alias, _label, _shape, _color) ENTITY(_shape,_color,rocket,_label, _alias,FA ROCKET)
skinparam folderBackgroundColor<<FA ROCKET>> White
@enduml